![]() If you really want to escape the real world and get lost in your racing sim, the optional Rift Earphones have very good passive noise isolation. The Rift comes by default with a rigid strap and integrated headphones. If you opt for the Vive and play to be racing in sessions lasted more than 30 minutes, consider the Vive Deluxe Audio strap add-on for added comfort (and the bonus of not having to deal with a separate pair of headphones). Both the Vive and the Rift can be used for seated, standing, and ‘room-scale’ gameplay, though the Vive scales more easily to larger play spaces than the Rift. ![]() If you plan to use your VR headset for sim racing and general VR gaming, a more important consideration is how much space you have available to devote to your VR play space. Both headsets require (included) external sensors to track their movements, though if you’re going headset-only for VR sim racing, the Rift’s sensor setup is more simple out of the box. If you opt for the Rift and want to add the Touch controllers later, it’s an easy $100 add-on. If you plan to use your VR headset only for VR sim racing, the Rift will offer the best price point at $500 (compared to the Vive’s $800 price point) because the headset-only Rift package doesn’t include the Touch motion controllers, whereas the Vive is sold bundled with motion controllers. Unless there’s a specific VR sim racing game that you intend to play (in which case, double check compatibility), either will be a good choice. The two leading virtual reality headsets for PC-the HTC Vive and Oculus Rift-both have fairly wide-ranging support for VR racing sims. By using a wheel and pedal set to control steering, throttle and brakes, you feel physically connected to the virtual car in a way not possible with general-purpose controllers. And in the case of VR, the convincing sensation of sitting in a race car cockpit means that holding a gamepad can seem entirely inappropriate. While practically all driving simulators can be played with a gamepad, the experience is transformed by using dedicated input devices. Today, the market covers a wide spectrum, from basic plastic peripherals to extreme, commercial focused gear. Sim racing’s near 30-year history has produced a vast array of dedicated hardware, starting with rudimentary wheels attached to bungee cords for self-centering, followed by the motor-driven force feedback revolution, hydraulic pedals, and elaborate motion cockpits. This article presents an introduction to sim racing hardware, with kit recommendations for any budget, including wheels, pedals, and accessories, combined with sim rigs. But if you’re playing with a controller (or worse, a keyboard!) you’re missing out the depths of immersion that such games can provide. Virtual reality is a natural fit for the sim racing genre, bringing high visual immersion in line with detailed and realistic driving physics.
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