You can also use a millisecond offset by entering a negative number. Actually, the mixing really always starts from the first frame, and this function pads the input data with enough silence to cause the sound track to begin exactly on your chosen frame number. Start mixing at what frame number: Here is where you choose the frame number that you want the mixing to begin on. If you use a track ID that alreay exists in the file, then that track data is replaced with the new track data. Track ID numbers are completely under your control - you can use whatever number you like - they don't have to be contiguous, monotonic, or even increasing. ![]() Mix into Bink track ID: This option lets you choose a specific track ID number to mix the audio into. ![]() Settings of 9 and higher get pretty noisy. Quality level 4 is perceptually lossless on most files, and many files can even use a setting of 5 or 6. ![]() Bink still supports 11 and 22 Khz, but the compression ratios are lower (3 to 1 and 5 to 1). Bink compresses 44Khz data the best, and because it compresses the data so well, you should just get used to leaving 11 and 22 Khz behind. Bink's powerful audio codec is capable of up to 10 to 1 compression in perceptually lossless mode (which basically means you can save a ton of space in your audio tracks without hearing any compression artifacts). Sound compression level: The Sound compression level controls how much audio compression Bink applies. Use the "automatic overwrite" switch when you don't want Bink to ask you if you want to overwrite the destination filename. You can use the Browse button to choose a directory with your mouse. Output file settings:Įnter the filename that you'd like to mix into in this field. If you want to remove an audio track, use "-" for the sound file name to mix. This is convenient when you want to compress an audio file in another directory. This option lets you change the sound file that the mixer is going to use for the sound track. The programmer then directs the Bink audio tracks to the proper speaker at runtime. Once you have mixed all the input files into Bink audio tracks, just tell your programmers the layout of the Bink tracks (like, track ID 0 is front left-right, etc). These separate input files are called "stems" in video editing software. You can click on the screenshot, or select from the following links to jump right to the help topic you need.įor 5.1 or 7.1 audio, you simply mix multiple stereo or mono input files into different Bink tracks IDs, one at a time. The mixer window will open with the following options. Once the files are selected, click the "Mix in Audio" button to open the mixer window. To mix audio into a Bink file, just highlight a Bink file and an audio file to mix in (hold down the Control key while clicking your mouse to highlight more than one file at a time). Bink's support for any number of audio tracks is also handy because you can put multiple languages in one Bink file and select between them at runtime. You only need to use the mixer when you want to replace or add another audio track to a Bink file, or if you want multi-channel audio output.īink supports any number of audio tracks in a Bink video file, and can route each audio track to specific Normally, you won't have to perform this task, because Bink will compress the audio track of an AVI or QuickTime automatically as it compresses the video frames. ![]() Mixing audio is the process of interleaving little bits of sound data into each video frame.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |